//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // HARDPOINTS: UAV, AIRSTRIKE, AND HELICOPTER // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** //****************************************************************************** // HARDPOINT SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_game_hardpoints "1" // Reminds the player that still has a hardpoint available for use // 0 = Disabled (default) // 15-60 = Enabled (value in seconds) // set scr_hardpoint_show_reminder "0" // Remove any hardpoint from the player's inventory upon his/her death // 0 = Disabled (default) // 1 = Enabled // set scr_remove_hardpoint_on_death "0" // This variable controls if hardpoints should be given to the players that continue to increase their kill streak without dying. // Cycle hardpoints when the player doesn't die. // For example, if enabled (using the default values for hardpoints) a player will obtain // the following hardpoints at the following kill streaks: UAV (3), Airstrike (5), Helicopter (7), // UAV (10), Airstrike (12), Helicopter (14), UAV (17), ... // 0 = Disabled (default), 1 = Enabled set scr_game_hardpoints_cycle "1" // Determine how to give hardpoints // 0 = Use kill streak (default) // 1 = Use overall amount of kills (for this value scr_game_hardpoints_cycle MUST be set to "1") // set scr_game_hardpoints_mode "0" // Display a message to all the players that certain player has reach a new killstreak. // 0 = Disabled, 1 = Enabled (default) // set scr_announce_killstreak "1" //****************************************************************************** // UAV SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_allow_uav "1" // UAV will be active always in the game and players don't need to activate it. // 0 = Disabled (default), 1 = Enabled // set scr_game_forceuav "0" // Number of kills to get UAV. Values: 1-50. Default value is 3. // set scr_hardpoint_uav_streak "3" // Amount of time in seconds the UAV will remain active. Values: 1-120. Default value is 15. set scr_uav_view_time "30" // Announce to the enemy that the UAV has been activated. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_uav_online "0" // Show game objects like Airstrikes and Helicopters in the UAV when active // 0 = Disabled, 1 = Enabled (default) // set scr_uav_show_hardpoints "1" //****************************************************************************** // AIRSTRIKE SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_allow_airstrike "1" // Number of kills to get the Airstrike. Values: 1-50. Default value is 5. // set scr_hardpoint_airstrike_streak "5" // Amount of time in seconds that need to pass between Airstrike calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Airstrikes set scr_airstrike_hardpoint_interval "90" // Announce to the enemy that an Airstrike is inbound. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_airstrike_inbound "0" // Kills obtained with an Airstrike count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) // set scr_airstrike_kills_toward_streak "1" // Delay the assigment of the Airstrike hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment // set scr_airstrike_delay "0" //****************************************************************************** // HELICOPTER SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_allow_helicopter "1" // Number of kills to get the Helicopter. Values: 1-50. Default value is 7. // set scr_hardpoint_helicopter_streak "7" // Amount of time in seconds that need to pass between Helicopter calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Helicopters set scr_heli_hardpoint_interval "120" // Announce to the enemy that a Helicopter is inbound. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_heli_inbound "0" // Kills obtained with a Helicopter count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) set scr_helicopter_kills_toward_streak "0" // Delay the assigment of the Helicopter hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment // set scr_helicopter_delay "0" // Helicopter's health (default is 1300) set scr_heli_maxhealth "450" // Percentage of the player's body that has to be shown before the helicopter can attack (default is 0.30) set scr_heli_target_recognition "0.95"