//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // SCORING SYSTEM OPTIONS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // NOTE: Open Warfare 2 always uses the OW score system. // Decide if team kills should negatively affect the team's score // 0 = Disabled (default), 1 = Enabled // set scr_score_tk_affects_teamscore "0" //****************************************************************************** // SCORES FOR KILLS // Allowed values: 0-50 (default is 10 in team based games and 5 in non-team based games) //****************************************************************************** // set scr_score_standard_kill "10" set scr_score_melee_kill "10" // set scr_score_grenade_kill "10" // set scr_score_vehicle_explosion_kill "10" // set scr_score_barrel_explosion_kill "10" // set scr_score_c4_kill "10" // set scr_score_claymore_kill "10" // set scr_score_rpg_kill "10" // set scr_score_grenade_launcher_kill "10" // set scr_score_airstrike_kill "10" // set scr_score_helicopter_kill "10" // set scr_score_streak_kill "10" //generic kill score used by streak weapons //****************************************************************************** // SCORE FOR ASSIST KILLS // Allowed values: 0-50 (default values set) //****************************************************************************** set scr_score_assist_kill "2" set scr_score_assist_25_kill "3" set scr_score_assist_50_kill "4" set scr_score_assist_75_kill "5" //****************************************************************************** // DEATH, SUICIDE, AND TEAMKILL POINT LOSSES // Allowed values: -50-0 (default values set) //****************************************************************************** // set scr_score_player_death "0" // set scr_score_player_suicide "0" // set scr_score_player_teamkill "-5" //****************************************************************************** // GAME ACTION SCORES // Allowed values: 0-50 (default values set) // Some gametypes do not yet have their own score values. //****************************************************************************** set scr_score_hardpoint_used "10" set scr_score_shot_down_helicopter "10" //player weapons such as lmg and rpg // set scr_score_capture_objective "30" //NO // set scr_score_take_objective "7" //NO // set scr_score_return_objective "7" //NO // set scr_score_defend_objective "30" //USED???? // set scr_score_holding_objective "2" //Yes // set scr_score_kill_carrier_objective"5" //No // set scr_score_assault_objective "5" //yes // set scr_score_plant_bomb "20" NO LONGER USED // set scr_score_defuse_bomb "15" NO LONGER USED //***************************************************************************** // Capture the flag // some are used but others use standard objective scores //***************************************************************************** set scr_score_ctftaken "10" set scr_score_ctfreturn "10" set scr_score_ctfdefend "10" set scr_score_ctfcapture "10" set scr_score_ctfattack "10" //***************************************************************************** //Sabotage and Search & Destroy // there are scores for these but all use a common objective score. //***************************************************************************** set scr_score_bombdown "10" //no set scr_score_bombdefender "10" //no set scr_score_bombplanter "10" //no set scr_score_bombcarrier "10" //no //***************************************************************************** // VIP //***************************************************************************** set scr_score_vipkilled "20" set scr_score_vipoffense "20" set scr_score_vipclear "20" set scr_score_vipdefend "20" //***************************************************************************** // Greed and Team Greed //Not used: denied, secured, pickup all use standard objective scores. //***************************************************************************** set scr_score_greeddefender "10" set scr_score_greedsecured "10" set scr_score_greedpickup "10" //***************************************************************************** //killstreaks. range 0-50 //***************************************************************************** set scr_score_sentryace "10" set scr_score_sentrymultikill "10" set scr_score_nukemultikill "10" set scr_score_carpetbomb "10" set scr_score_rcmultikill "10" set scr_score_rcdestroyed "10" set scr_score_turret_destroyed "10" set scr_score_carepackage_destroyed "10" //is this used? set scr_score_sam_kill "10" //SAM vehicle kills set scr_score_tacticalnuke_used "50" // Base score for giving a care package to a friendly (or stolen by a friendly) multiplied by streak requirement set scr_score_carepackage_shared "10" //***************************************************************************** // GAME EQUIPMENT KILLS // Allowed values: 0-50 (all defaults 0) //***************************************************************************** //****************************************************************************** // Achievements and Medals // See readme for all medals and their descriptions // All medals use standard base score. Multikill medals are applied for each enemy killed. // Default score is 5 and range is 0-10 for all medals unless otherwise stated. //****************************************************************************** // Set to 1 to disable all special bonuses. Default is 0. NOT YET ENABLED // set scr_score_no_bonus "0" // Standard Medals: Avenger, backstabber etc // set scr_score_standard_bonus "5" //range 0-25 // How many points to award for kills in objective games (assault/defend etc). // set scr_score_kills_objectives "5" // One Shot One Kill // In hardcore games since every shot is OSOK it is recommended to disable this bonus. // set scr_score_osok "5" // Player weapon and streak multikills. Bonus amount is multiplied by the number of enemy kills. // set scr_score_explosive_multikills "5" // set scr_score_killstreak_multikills "5" // Objectives such as taking the flag in ctf or picking up dogtags in greed. Range 0-50 // Partial objectives are time based such as capturing the flag in domination. // set scr_score_objectives "5" // set scr_score_timed_objectives "1" // Multikill streaks require one kill every three seconds to maintain. // Each multikill is one more than the one before it. Doublekill is 2 kills. Hattrick is 3 and so on. // Multikill(score): doublekill(5), hattrick(10), multikill(15), megakill(20), ultrakill(25), monsterkill(50), holyshit(100) // set scr_multikill_score_modifier "10" //Default 1, Range 1-10. // Each spree requires 5 kills more than the one before it, starting at 5 kills. // killingspree(score): killingspree(25), rampage(50), dominating(75), unstoppable(100), godlike(125), wickedsick(150) // set scr_killingspree_score_modifier "10" //Default 1, Range 1-10. // Disable Multikill ("doublekill!"), Killingspree ("Dominating!") and bonus ("Avenger") dialogs and/or sounds. // Since there are no sounds to play duration is shorter. Useful in fast moving games. Default is 0. // Exception: multikill duration, even with no sound, is always a three second fadeout. // set scr_disable_bonus_sound "1" // set scr_disable_firstbloood_sound "1" // set scr_disable_killingspree_sound "1" // set scr_disable_multikill_sound "1" // set scr_disable_hardpoint_sound "1"