//****************************************************************************** // ____ _ __ ____ ___ // / __ \____ ___ ____| | / /___ ______/ __/___ _________ |__ \ // / / / / __ \/ _ \/ __ \ | /| / / __ `/ ___/ /_/ __ `/ ___/ _ \__/ / /// /_/ / /_/ / __/ / / / |/ |/ / /_/ / / / __/ /_/ / / / __/ __/ //\____/ .___/\___/_/ /_/|__/|__/\__,_/_/ /_/ \__,_/_/ \___/____/ // /_/ We make the game you play BETTER. // OpenWarfare website: http://openwarfaremod.com/ // // OpenWarfare2 website: http://http://www.teamfr.fr/ //****************************************************************************** //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // // IMPORTANT......... // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** //****************************************************************************************************** // New dvar for fix bug with weapon index mismatch error just add the map name like this "Thx to Poenix" //****************************************************************************************************** // set weap_reverse_load_mp_xxx "1" // Notes: If you are getting an weapon index mismatch error. Add weap_reverse_load_mp_mapname below (mp_mapname is for example the map mp_fav) set weap_reverse_load_mp_crash "1" set weap_reverse_load_mp_fav "1" //****************************************************************************** // system color scoreboard and obituaries //****************************************************************************** // Enable the system color // 0 = Disabled (default), 1 = cyan, 2 = pink, 3 = white, 4 = blue, 5 = green, 6 = yellow, 7 = red, 8 = orange, 9 = black // set scr_system_color_scoreboard_axis "5" // set scr_system_color_scoreboard_allies "7" // set scr_system_color_scoreboard_spectator "8" //****************************************************************************** // Bulletholes //****************************************************************************** // 0 = Disabled (default), 1 to 10 secondes to fade bullet set scr_bulletholes "3" //****************************************************************************** // Overheating //****************************************************************************** // Overheating // 0 = Disabled (default), 1 = Enabled // set scr_turretoverheat "1" // set scr_turretoverheat_heatrate "2" // set scr_turretoverheat_coolrate "2" //****************************************************************************** // Force laser sight fx //****************************************************************************** // 0 = Disabled (default), 1 = Enabled // set scr_force_laser "0" //****************************************************************************** // HARDPOINTS //****************************************************************************** // Enable-Disable grain on air support view (ac130, pavelow etc). Default is 1. set scr_airsupport_hud_grain "0" //****************************************************************************** // Counter UAV - also uses UAV height dvar //****************************************************************************** // set scr_hardpoint_allow_counteruav "0" // set scr_announce_enemy_counteruav_online "1" //****************************************************************************** // Care Packages and Strike Packages //****************************************************************************** // set scr_hardpoint_allow_carepackage "1" // set scr_hardpoint_allow_strikepackage "1" // set scr_announce_enemy_carepackage_inbound "1" // Use AC130 drop instead of heli. Maps without heli support automatically use ac130. // set scr_carepackage_ac130 "1" //default 0 // Set the helicopter to drop immediately instead of hovering first. (Less likely SAMs will hit it). Default 1. // set scr_carepackage_heli_nostop "1" // Time before the care package explodes, in minutes // scr_carepackage_timer "5" //Default 5. Range 5 - 15 // Time in seconds it takes secure or hack the package. Owners require 1/2 of this amount. // set scr_carepackage_capture_time "3" //Default 3. Range 2-6. MW3 default is 3 seconds. // set scr_carepackage_health "300" // Default 500. Range 300 - 1000 // Chance a care package will explode if stolen by a friendly other than the owner. // set scr_carepackage_friendly_explode "49" //default 0, range 0-50 percent. // Do not uncomment default settings (default 1). // NOTE: If either package type is to be disabled then shut off the perk for it instead. // Available only in the care package. //set scr_carepackage_allow_bodyarmor "0" //set scr_carepackage_allow_counteruav "0" //set scr_carepackage_allow_resupply "0" //set scr_carepackage_allow_sam_turret "0" //set scr_carepackage_allow_radar "0" // Available in both the care package and strike package //set scr_carepackage_allow_ac130 "0" //set scr_carepackage_allow_airstrike "0" //set scr_carepackage_allow_artillery "0" //set scr_carepackage_allow_overwatch "0" //set scr_carepackage_allow_hammer "0" //set scr_carepackage_allow_helicopter "0" //set scr_carepackage_allow_mininuke "0" //set scr_carepackage_allow_predator "0" //set scr_carepackage_allow_rcbomb "0" //set scr_carepackage_allow_sentrygun "0" //set scr_carepackage_allow_sentrynade "0" //set scr_carepackage_allow_smartbomb "0" //set scr_carepackage_allow_stealthbomber "0" //set scr_carepackage_allow_reaper "0" // Availabe only in the strike package //set scr_carepackage_allow_nuke "0" //set scr_carepackage_allow_deathmachine "0" //set scr_carepackage_allow_artillerypro "0" //set scr_carepackage_allow_rcbombpro "0" // Body armor care pacakge award. Dvar sets max damage the body armor will take before it is destroyed. // Max is 200. Default value is the same as player max health. // set scr_bodyarmor_damage "200" // Care Package heli height array. This dvar string is used to force care package drop height if the default does not work. // Note: some maps might also need to add a drop height check for the final resting point. // Format "mapname;forcedheight;mapname2;forcedheight2" // set scr_carepackage_dropheight_array "mp_townville;900" //NO LONGER USED //****************************************************************************** // SAM Launcher //****************************************************************************** // set scr_hardpoint_allow_sam_turret "0" // set scr_hardpoint_samlauncher_streak "1" //NOT USED // set scr_announce_enemy_samlauncher_inbound "1" // set scr_sam_missile_damage "500" //Default 500. Range 500-5000 // set scr_sam_health "500" // Default 200. Range 100-1000. Melee is automatic kill. // set scr_sam_timer "1000" //Default 120. Range 30 - 1000. In seconds. // set scr_sam_reload_time "2" //Default 2. Range 2-15. In seconds. // set scr_sam_maxammo "20" //Valid 10-1000. Default 20 rounds. NOT USED YET // How close the heli must be for the launcher to attack. It must also 'see' the heli. // set scr_vehicle_engage_distance "5000" //range 1000 - 10000. default 5000. //****************************************************************************** // Pavelow minigunner (hammer) // // Set maplists only if automatically calculated values are unusually high or low // Rotation is a random distance between 1000 and the farthest spawnpoint // Hover is time in seconds to remain at each location (center + 6 compass points) //****************************************************************************** set scr_hammer_height_maplist "mp_backlot;1000;mp_bloc;2000" set scr_hammer_rotation_maplist "mp_backlot;3000;mp_bloc;2000" set scr_hammer_hover_time "10" //****************************************************************************** // Smartbomb //****************************************************************************** // set scr_hardpoint_allow_smartbomb "1" // set scr_announce_enemy_smartbomb_inbound "1" // set scr_smartbomb_timer "60" //Default 30. Range 20-60 // set scr_smartbomb_attacks "4" //default 3. range 1-6 // set scr_smartbomb_radius "1500" //default 1500. range 1000 - 5000 // set scr_smartbomb_height "1500" //default 1500. range 1000 - 5000 // set scr_smartbomb_maxdamage "1000" //default 1000. range 512-2000 // set scr_smartbomb_mindamage "200" //default 200. range 10-300. must be lower than maxdamage // set scr_smartbomb_damage_radius "1024" //default 512. range 256-1024 // set scr_smartbomb_rotationtime "60" //default 60. range 30-240: time for one full rotation in seconds. //Number of points along the compass to check for an open path. 8 is usually sufficient( 4 corners + NSEW). set scr_smartbomb_compass_paths "8" //Default 8. Range 4-14. //All custom heights are kept in a list to help with dvar limits. method is "mapname;mapheight" //Do not add to list unless necessary set scr_smartbomb_height_maplist "mp_al_jabal;3100;mp_townville;1010;mp_bloc;2000" // Secondary damage for players that might be behind obstructions. Experimental. // set scr_smartbomb_secondary_damage "0" //default 0 //****************************************************************************** // Artillery //****************************************************************************** // set scr_hardpoint_allow_artillery "1" // set scr_announce_enemy_artillery_inbound "1" // set scr_artillery_radius "512" //Default 512. Range 100-1000 // set scr_artillery_damage "500" //Default 500. Range 100-1000 // set scr_artillery_accuracy "2.0" //NOT USED YET. //****************************************************************************** // Stealth Bomber //****************************************************************************** // set scr_hardpoint_allow_stealthbomber "1" // set scr_announce_enemy_stealthbomber_inbound "1" //****************************************************************************** // Mininuke // Radiation radius is 1.5 times blast radius // Actual radiation timer (for damage per second) depends on distance from the blast center. // Radiation friendly fire, even if no blast damage, will last for 1/2 normal timer. //****************************************************************************** // set scr_hardpoint_allow_mininuke "1" // set scr_announce_enemy_mininuke_inbound "1" // set scr_mininuke_blast_max_damage "100" //Default 500. Range 100-1500 // set scr_mininuke_blast_radius "700" //Default 1000. Range 256-1500 // set scr_mininuke_radiation_max_timer "20" //Default 30. Range 10-30. In seconds. // set scr_mininuke_radiation_damage "50" //Default 5. Range 5-20. // set scr_mininuke_radiation_friendlyfire "1" //Default 0. //****************************************************************************** // Overwatch - Uses standard heli dvars for targeting etc. //****************************************************************************** // set scr_hardpoint_allow_overwatch "1" // set scr_announce_enemy_overwatch_inbound "1" //****************************************************************************** // Sentrygun //****************************************************************************** // set scr_hardpoint_allow_sentrygun "1" // set scr_announce_enemy_sentry_inbound "1" // set scr_sentry_time "120" //Default 120. Range 60 - 2000. In seconds. // set scr_sentry_health "200" //Default 200. Range 100 - 5000 // set scr_sentry_range "2000" //Default 2000. Valid range 500-5000 // set scr_sentry_maxammo "200" //Default 200. valid range 100 - 1000 // set scr_sentry_clip "50" //Default 50. valid range 10-100 //****************************************************************************** // Sentrynade //****************************************************************************** // set scr_hardpoint_allow_sentrynade "1" // set scr_announce_enemy_sentrynade_inbound "1" // set scr_sentrynade_time "120" //Default 120. Range 60 - 2000. In seconds. // set scr_sentrynade_health "200" //Default 200. Range 100 - 5000 // set scr_sentrynade_visual_range "4000" //Default 4000. Range 2500 - 8000 // set scr_sentrynade_maxammo "15" //Default 30. valid range 10-60 // set scr_sentrynade_clip "1" //Default 3. Range 1-3 //****************************************************************************** // Predator Strike //****************************************************************************** // set scr_hardpoint_allow_predator "1" // set scr_announce_enemy_predator_inbound "1" // set scr_predator_damage_radius "300" //Default 300. Range 100 - 1000 // set scr_predator_max_speed //Default 200. Range 100-400. Be sure it is more than speed. // set scr_predator_timer //Default 20. Range 5 - 60. Flight time before detonation. // max and min damage is a linear line between the origin of the explosion and max damage radius. // set scr_predator_max_damage "300" //default 300. range 200 - 1000 // set scr_predator_min_damage "100" //default 10. range 10-100 //****************************************************************************** // Tactical Nuke //****************************************************************************** // set scr_hardpoint_allow_nuke "1" // set scr_level_endgame_nuke "1" //default 0 // set scr_nuke_timer "10" // set scr_announce_enemy_nuke_inbound "1" // set scr_nuke_jammer_timer "10" // Kills required. Default 25, range 15-30; set scr_tactical_nuke_required_kills 15 //****************************************************************************** // AC130 SETTINGS // 0 - Disabled. 1 - enabled(default) //****************************************************************************** // set scr_hardpoint_allow_ac130 "1" // set scr_announce_enemy_ac130_inbound "1" // set scr_ac130_chat "1" //Default 1. // set scr_ac130_health "1500" //Default 1500. Range 500 - 10000 // set scr_ac130_timer "30" //Default 30. Range 30 - 3000 // set scr_ac130_rotation_speed "30" //Default 60. Range 30-120. In seconds. // set scr_ac130_rotation_radius "4000" //default 4000. Range 1000 - 10000 // set scr_ac130_rotation_radius_mp_backlot "3500" //per-map // set scr_ac130_damage_bullet "0.25" // 0.25, 0, 1 default, min, max // set scr_ac130_damage_projectile "0.5" // 0.5, 0, 1 // set scr_ac130_arrive "0" //ac130 fly-in sequence from outside of the play area. Default is 1 // Important: For the AC130 to work it must be within the map boundaries. // Default height/radius values on small maps will likely have to be lowered. // If you see black space then the ac130 is either too high or too far away. //All custom heights are kept in a list to help with dvar limits. method is "mapname;mapheight" //Do not add to list unless necessary set scr_ac130_height_maplist "mp_al_jabal;3150;mp_arkona;2700" //****************************************************************************** // RCBOMB SETTINGS //****************************************************************************** // set scr_hardpoint_allow_rcbomb "1" // set scr_announce_enemy_rcbomb_inbound "1" // set scr_rcbomb_timer "30" //Default 30. Valid range 20 - 120. In seconds // set scr_rcbomb_health "100" // Default 100. Valid range 50 - 200. Melee = automatic kill. // set scr_rcbomb_speed_modifier "1.0" //Default 0.5. valid range 0.0 - 1.0. Fraction in addition to normal player speed. //Min/max damage done at farthest/closest point of the rc-xd explosion radius. // set scr_rcbomb_radius "256" //Default 256. valid range 100 - 1000 // set scr_rcbomb_mindamage //default 50. range 0-200 // set scr_rcbomb_maxdamage //default 200. range 200-1000 //Replace default blinking lights with a green trail for frienly players. Enemies see no FX. set scr_rcbomb_trail "1" //default 0 // Controls if the RC-XD should be able to jump, mantle, and climb ladders. // set scr_rcbomb_mobile "1" //default 0 // In objective games, allow the RC capture flags in domination, return the friendly flag, capture the HQ, or unfreeze. // Set default for all four gametypes or only the gametype desired in mixed servers. Default is disabled ( set to 0 ). set scr_rcbomb_objectives "1" //set scr_rcbomb_objectives_ctf "1" //set scr_rcbomb_objectives_ftag "1" //set scr_rcbomb_objectives_dom "1" //set scr_rcbomb_objectives_koth "1" //set scr_rcbomb_objectives_fdom "1" //freezetag domination //THIS TO BE REMOVED // If enabled, will deflect the RC from players with the Eavesdrop perk (unless the RC player has tacmask); // 0 = disabled (default), 1: no trigger for 3 seconds, 2: option 1 + slow speed for 3 seconds. 2 = forced deflection (MAY NOT WORK RIGHT) // set scr_rcbomb_jamming "1" //****************************************************************************** // REAPER SETTINGS //****************************************************************************** // set scr_hardpoint_allow_reaper "1" // set scr_announce_enemy_reaper_inbound "1" // set scr_reaper_timer "30" //Default 30. Valid range 20 - 120. In seconds // set scr_reaper_health "200" // Default 200. Valid range 100 - 1000. // set scr_reaper_rotationtime "30" //Default 60. valid range 30 - 120. Time to complete one loop, in seconds. // set scr_reaper_radius "2500" //default 2000. range 1000-5000 //All custom heights are kept in a list to help with dvar limits. method is "mapname;mapheight" //Do not add to list unless necessary set scr_reaper_height_maplist "mp_al_jabal;3000" //****************************************************************************** // NOVAGAS GRENADE - Standard novagas (with 3X perk) cannot be changed. // Extended Novagas (no 3X perk allowed) has these settings. //****************************************************************************** // set scr_novagas_recovery_time "1" //Default 1. Range 1 - 10 seconds. // set scr_novagas_toxicity_duration "14" //Default 14. Range 10 - 20 seconds. // set scr_novagas_hardcore_damage "5" //Default 5. Range 5 - 10 per second. // set scr_novagas_radius "220" // default 220, range 150-260. //****************************************************************************** // EMP //****************************************************************************** // set scr_emp_timer "30" //Default 30. Range 15 - 120. In seconds. // set scr_emp_range "256" //Default 256. Range 128-512 //****************************************************************************** // These are used to control buttons in the loadout menu. // Future: run automatic checks instead of setting dvars //****************************************************************************** // Disable streak choices in the menu loadout //set scr_streak_one_disabled "1" //set scr_streak_two_disabled "1" //set scr_streak_three_disabled "1" //****************************************************************************** // weapons: mortars, smartbomb, b2, ac130, mininuke, counteruav // Streaks chosen at random. All explosives damage (except mininuke) use mortar vars. //****************************************************************************** //Global switch to turn off weapons //set scr_//_weapons_enable "1" //default is 1. // set scr_ambientweapons_enable "1" set scr_ambient_weapons_timer "60" //default 120. range 60-300 // Set if the worst player in the game should be awarded ambient kills. set scr_ambient_weapons_playerscore "1" //default 0 //Show ambient stealth airstrikes on an active minimap. Default is 0. set scr_show_ambient_airstrike "1" // enable/disable specific ambient weapons. Default is enabled //set scr_ambient_weapons_mortars "0" //set scr_ambient_weapons_airstrike "0" //set scr_ambient_weapons_stealthbomber "0" //set scr_ambient_weapons_mininuke "0" //set scr_ambient_weapons_ac130 "0" //set scr_ambient_weapons_cuav "0" //set scr_ambient_weapons_emp "0" //set scr_ambient_emp_timer "15" //default 15, range 10-20 // used by mortars and ac130 // set scr_mortardmg "1" //default 1 (valid 0 or 1) // set scr_mortardmgradius "256" //default 256 (valid 256 - 512). 256 is nade radius // set scr_mortarmindmg "20" //default 20 (valid 0 - 400) // set scr_mortarmaxdmg "30" // default 30 (valid 0 - 800) Do not make less than min damage //****************************************************************************** // No primary or no secondary weapon on spawn. Does not affect loadout menu. // Default 0 (disabled) //****************************************************************************** // set scr_weapon_no_primary "1" //Leave at default for OITC // set scr_weapon_no_secondary "1" //Leave at default for OITC // Used to control max damage from melee. Stock is 200 and kills all player with one hit. // setting to 100 will kill normal players with one hit but juggy requires two. Etc. // Do not set this var if it already is in the wdm cfg // set scr_wdm_melee "200" //Range 10 - 200. // Respawn location for RC/Predator etc. Spawn point (default 0) or streak activate location (1). // Please leave enabled at this time for testing. set scr_streak_activation_spawn "1" //default 0 // Use this to decide whether or not streak respawns will retain their original loadouts or start fresh. // Note that this will also replace all weapons to their original loadouts. // set scr_respawn_restore_loadout "1" //default 1. range 0-1. // Red target markers used for streak weapons. 1 = red square. 2 = red arrow. //set scr_streak_target_markers "0" //default 2. // Death streaks are 3-5-7 and random between an ability, armor( +20, +30 or +40), or extra points for first kill (+25, +50, or +75). // Abilities: 3 - Juiced (30 seconds), 5 - Stealth (30 seconds), Hollowpoint (until first kill) // Recommended they be disabled for round based games with no respawn. // set scr_deathstreaks_enabled "1" //default 1 // set scr_deathstreaks_bonus_modifier "10" //range 1 - 10. default 1 // If enabled, there is a small chance that a dropped weapon will be boobytrapped with a small explosive device. // Weapons with traps have one round in the chamber. Damage wont kill unless the player is already significantly hurt. // set scr_dropped_weapon_trap "0" //default is 0 // Remote streaks need a minimum of a crouching position to avoid respawning in game geometry and getting stuck. // Crouch does not always work %100 of the time but requring standing should. // Note: the player does not have to stand he just needs to be able to. Default 0 for crouch+stand. 1 for stand only. set scr_triggerstance "1" // Delay for 'remote' streaks on spawn. Be sure this number is at least the same as or longer than the longest delay for explosives. // Otherwise the correct loadout may not be saved on streak activation. Default is 5 seconds. Range 0-30 // set scr_hardpoint_delay "5" //Start body armor: Gives a set amount of deleptable body armor on spawn. Default is 0. //Useful for giving some extra protection at the beginning that does not regenerate. //ONLY USE THIS IF YOU DISABLE THE JUGGERNAUT/BODYARMOR PERK! //set scr_start_bodyarmor "70" // Bounty system. This is an addition to the anti-camping sytem. Anti-camping must also be enabled. // When the player camps a price/points is placed on him. Whoever kills the camper collects the points. // Bounty persists even if the player stops camping. set scr_bounty_enable "1" // Bounty increased this amount for every 10 seconds the player is caught camping. // Max possible bounty is 250 plus 10 times the award. (250 + 25*10) = 500 // set scr_bounty_award "15" //default 10. range 10-25 // Used for care package traces only so it wont land on ceilings or under the map. // Default of 1000 works for most maps without issue but can be set to a fixed number if default is too high or low. // Syntax "mapname;height;mapname2;height" etc. // Use only if necessary. set scr_carepackage_dropheight_maplist "mp_d2c;500;mp_crownfortv2;500;mp_townville;500;mp_highrise;1200;mp_rundown;1400" //By default the mod looks for the highest heli node to use as a fixed value for the various chopper and airstrike heights. //If the map lacks heli support a node will be calculated based on map traces, but not guaranteed to work in all cases. //If neither of the above works use this maplist to set a manual height for the height node at the center of the map. // Syntax "mapname;height;mapname2;height" etc. // Use only if necessary. set scr_airsupport_node_maplist "mp_townville;950;mp_skidrow;1100;mp_rundown;1300;mp_karachi;2000" //beta testing! These allow a locator for the heli first-hover position and stealth bomber directional strikes. set scr_heli_locator_experiment "1" set scr_b2_locator_experiment "1" //set scr_airstrike_locator_experiment "1" //Instead of the hardpoint specific dialogs (RC ready for deployment) and sound effects do a simple sound sfx for all. Default 0 //set scr_generic_hardpoint_inform "1" //Set this dvar to 1 to use the default viewhands instead of the mw2 viewhands. Otherwise leave it commented out. //Note: This will have no effect on the game nor asset limits. Woodland snipers are unchanged. //set scr_viewhands_default "1"