//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // SOLDIER CLASSES // VARIABLES WORK ONLY IN UNRANKED MODE UNLESS NOTED!!! //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** //****************************************************************************** // CLASS MOVEMENT SPEEDS - WORKS IN RANKED AND UNRANKED MODES // IF WWM IS ENABLED THEN THESE SPEEDS WILL BE IGNORED //****************************************************************************** // Values: 0.5 - 1.5 // set class_grenadier_movespeed "0.95" // set class_rifleman_movespeed "0.95" // set class_lightgunner_movespeed "1.00" // set class_heavygunner_movespeed "0.875" // set class_closeassault_movespeed "1.00" // set class_sniper_movespeed "1.00" //****************************************************************************** // PERK AMMO LIMITATIONS //****************************************************************************** // Values: 1-2. Default value is 2. // set scr_satchel_ammo_count "2" // Values: 1-2. Default value is 2. // set scr_betty_ammo_count "2" // Values: 1-3. Default value is 2. // set scr_bazooka_ammo_count "2" //****************************************************************************** // CLASS/WEAPON LIMITATIONS //****************************************************************************** // Limit how many players can select this class/item for each team // Values: 0-64. Default value is 64. // set class_allies_grenadier_limit "64" // set class_allies_rifleman_limit "64" // set class_allies_lightgunner_limit "64" // set class_allies_heavygunner_limit "64" // set class_allies_closeassault_limit "64" // set class_allies_sniper_limit "64" // set class_axis_grenadier_limit "64" // set class_axis_rifleman_limit "64" // set class_axis_lightgunner_limit "64" // set class_axis_heavygunner_limit "64" // set class_axis_closeassault_limit "64" // set class_axis_sniper_limit "64" // Limit how many people can select a grenade launcher (do not set this attachment // as the default attachment for the assault class if you pretend to limit it) // set attach_gl_limit "64" // Limit how many people can select smoke grenades (do not set this special grenade // as the default special grenade for any class if you pretend to limit it) // set m8_white_smoke_limit "64" //****************************************************************************** // DROP WEAPONS FOR PICKUP SETTINGS //****************************************************************************** // 0 = Weapon will not be dropped, 1 = Weapon will be dropped when the player is killed (default) // set class_grenadier_allowdrop "1" // set class_rifleman_allowdrop "1" // set class_lightgunner_allowdrop "1" // set class_heavygunner_allowdrop "1" // set class_closeassault_allowdrop "1" // set class_sniper_allowdrop "1" // 0 = Item will not be dropped (default), 1 = Item will be dropped when the player is killed // set scr_frag_grenades_allowdrop "0" // set scr_sticky_grenades_allowdrop "0" // set scr_molotovs_allowdrop "0" // set scr_tabun_gas_grenades_allowdrop "0" // set scr_signal_flares_allowdrop "0" // set scr_smoke_grenades_allowdrop "0" //****************************************************************************** // HANDGUNS (APPLY TO ALL CLASSES) //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (American and Russian) weapons and Axis can only use axis (German and Japanese) weapons. // 3 = Enabled, weapons are restricted to countries. Americans can only use american weapons, Russians only russian weapons, Germans only german weapons and Japanese only japanese weapons. // set weap_allow_colt "1" // Allies, American // set weap_allow_nambu "1" // Axis, Japanese // set weap_allow_walther "1" // Axis, German // set weap_allow_tokarev "1" // Allies, Russian // set weap_allow_357magnum "1" // All countries //****************************************************************************** // BINOCULARS (APPLY TO ALL CLASSES) //****************************************************************************** // Assigns the binoculars to the players in slot #3 // 0 = Disabled (default), 1 = Enabled // set weap_allow_binoculars "0" //****************************************************************************** // GRENADES (APPLY TO ALL CLASSES) //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (American and Russian) weapons and Axis can only use axis (German and Japanese) weapons. // 3 = Enabled, weapons are restricted to countries. Americans can only use american weapons, Russians only russian weapons, Germans only german weapons and Japanese only japanese weapons. // set weap_allow_frag_grenade "1" // Allies, American // set weap_allow_stick_grenade "1" // Allies, Russian // set weap_allow_stielhandgranate "1" // Axis, German // set weap_allow_type97_frag "1" // Axis, Japanese // 0 = Disabled, 1 = Enabled (default) // set weap_allow_sticky_grenade "1" // set weap_allow_molotov "1" // set weap_allow_tabun_gas "1" // set weap_allow_signal_flare "1" // set weap_allow_m8_white_smoke "1" //****************************************************************************** // GRENADIER CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (American and Russian) weapons and Axis can only use axis (German and Japanese) weapons. // 3 = Enabled, weapons are restricted to countries. Americans can only use american weapons, Russians only russian weapons, Germans only german weapons and Japanese only japanese weapons. // set weap_allow_grenadier_springfield "1" // Allies, American // set weap_allow_grenadier_type99rifle "1" // Axis, Japanese // set weap_allow_grenadier_mosinrifle "1" // Allies, Russian // set weap_allow_grenadier_kar98k "1" // Axis, German // 0 = Disabled, 1 = Enabled (default) // set attach_allow_grenadier_none "1" // set attach_allow_grenadier_bayonet "1" // ATTENTION! THIS VARIABLE ALSO WORKS IN RANKED MODE!!! // set attach_allow_grenadier_gl "1" //****************************************************************************** // WEAPON PERK NAMES: // satchel_charge_mp, mine_bouncing_betty_mp, bazooka_mp, m2_flamethrower_mp. //****************************************************************************** //****************************************************************************** // GRENADIER CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;;;;;" // set class_grenadier_primary "springfield;springfield;type99rifle;springfield;mosinrifle;kar98k;type99rifle" // set class_grenadier_primary_attachment "bayonet" // Syntax is: ";;;;;;" // set class_grenadier_secondary "colt;colt;walther;colt;tokarev;walther;nambu" // set class_grenadier_perk1 "satchel_charge_mp" // set class_grenadier_perk2 "specialty_bulletdamage" // set class_grenadier_perk3 "specialty_longersprint" // set class_grenadier_perk4 "specialty_water_cooled" // Syntax is: ";;;;;;" // set class_grenadier_pgrenade "frag_grenade;frag_grenade;stielhandgranate;frag_grenade;stick_grenade;stielhandgranate;type97_frag" // set class_grenadier_sgrenade "signal_flare" // set class_grenadier_pgrenade_count "1" // set class_grenadier_sgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_grenadier_lock_primary "0" // set class_grenadier_lock_primary_attachment "0" // set class_grenadier_lock_secondary "0" // set class_grenadier_lock_perk1 "0" // set class_grenadier_lock_perk2 "0" // set class_grenadier_lock_perk3 "0" // set class_grenadier_lock_perk4 "0" // set class_grenadier_lock_pgrenade "0" // set class_grenadier_lock_sgrenade "0" //****************************************************************************** // RIFLEMAN CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (American and Russian) weapons and Axis can only use axis (German and Japanese) weapons. // 3 = Enabled, weapons are restricted to countries. Americans can only use american weapons, Russians only russian weapons, Germans only german weapons and Japanese only japanese weapons. // ATTENTION! THERE'S NO GUN IN THIS CATEGORY FOR THE JAPANESE ARMY SO THE GEWEHR43 SHOULD NOT PROBABLY BE SET TO "3" // set weap_allow_rifleman_svt40 "1" // Allies, Russian // set weap_allow_rifleman_gewehr43 "1" // Axis, German // set weap_allow_rifleman_m1garand "1" // Allies, American // set weap_allow_rifleman_m1carbine "1" // Allies, American // 0 = Disabled, 1 = Enabled (default) // set attach_allow_rifleman_none "1" // set attach_allow_rifleman_aperture "1" // set attach_allow_rifleman_bayonet "1" // set attach_allow_rifleman_bigammo "1" // set attach_allow_rifleman_flash "1" // set attach_allow_rifleman_silenced "1" // set attach_allow_rifleman_telescopic "1" // ATTENTION! THIS VARIABLE ALSO WORKS IN RANKED MODE!!! // set attach_allow_rifleman_gl "1" //****************************************************************************** // RIFLEMAN CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;;;;;" // set class_rifleman_primary "svt40;m1garand;gewehr43;m1garand;svt40;gewehr43;none" // set class_rifleman_primary_attachment "none" // Syntax is: ";;;;;;" // set class_rifleman_secondary "colt;colt;walther;colt;tokarev;walther;nambu" // set class_rifleman_perk1 "satchel_charge_mp" // set class_rifleman_perk2 "specialty_bulletdamage" // set class_rifleman_perk3 "specialty_longersprint" // set class_rifleman_perk4 "specialty_water_cooled" // Syntax is: ";;;;;;" // set class_rifleman_pgrenade "frag_grenade;frag_grenade;stielhandgranate;frag_grenade;stick_grenade;stielhandgranate;type97_frag" // set class_rifleman_sgrenade "signal_flare" // set class_rifleman_pgrenade_count "1" // set class_rifleman_sgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_rifleman_lock_primary "0" // set class_rifleman_lock_primary_attachment "0" // set class_rifleman_lock_secondary "0" // set class_rifleman_lock_perk1 "0" // set class_rifleman_lock_perk2 "0" // set class_rifleman_lock_perk3 "0" // set class_rifleman_lock_perk4 "0" // set class_rifleman_lock_pgrenade "0" // set class_rifleman_lock_sgrenade "0" //****************************************************************************** // LIGHTGUNNER CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (American and Russian) weapons and Axis can only use axis (German and Japanese) weapons. // 3 = Enabled, weapons are restricted to countries. Americans can only use american weapons, Russians only russian weapons, Germans only german weapons and Japanese only japanese weapons. // set weap_allow_lightgunner_thompson "1" // Allies, American // set weap_allow_lightgunner_mp40 "1" // Axis, German // set weap_allow_lightgunner_type100smg "1" // Axis, Japanese // set weap_allow_lightgunner_ppsh "1" // Allies, Russian // set weap_allow_lightgunner_stg44 "1" // Axis, German // 0 = Disabled, 1 = Enabled (default) // set attach_allow_lightgunner_none "1" // set attach_allow_lightgunner_aperture "1" // set attach_allow_lightgunner_bigammo "1" // set attach_allow_lightgunner_flash "1" // set attach_allow_lightgunner_silenced "1" // set attach_allow_lightgunner_telescopic "1" //****************************************************************************** // LIGHTGUNNER CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;;;;;" // set class_lightgunner_primary "thompson;thompson;mp40;thompson;ppsh;mp40;type100smg" // set class_lightgunner_primary_attachment "none" // Syntax is: ";;;;;;" // set class_lightgunner_secondary "colt;colt;walther;colt;tokarev;walther;nambu" // set class_lightgunner_perk1 "specialty_specialgrenade" // set class_lightgunner_perk2 "specialty_gas_mask" // set class_lightgunner_perk3 "specialty_bulletaccuracy" // set class_lightgunner_perk4 "specialty_water_cooled" // Syntax is: ";;;;;;" // set class_lightgunner_pgrenade "frag_grenade;frag_grenade;stielhandgranate;frag_grenade;stick_grenade;stielhandgranate;type97_frag" // set class_lightgunner_sgrenade "signal_flare" // set class_lightgunner_pgrenade_count "1" // set class_lightgunner_sgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_lightgunner_lock_primary "0" // set class_lightgunner_lock_primary_attachment "0" // set class_lightgunner_lock_secondary "0" // set class_lightgunner_lock_perk1 "0" // set class_lightgunner_lock_perk2 "0" // set class_lightgunner_lock_perk3 "0" // set class_lightgunner_lock_perk4 "0" // set class_lightgunner_lock_pgrenade "0" // set class_lightgunner_lock_sgrenade "0" //****************************************************************************** // HEAVYGUNNER CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (American and Russian) weapons and Axis can only use axis (German and Japanese) weapons. // 3 = Enabled, weapons are restricted to countries. Americans can only use american weapons, Russians only russian weapons, Germans only german weapons and Japanese only japanese weapons. // set weap_allow_heavygunner_type99lmg "1" // Axis, Japanese // set weap_allow_heavygunner_bar "1" // Allies, American // set weap_allow_heavygunner_dp28 "1" // Allies, Russian // set weap_allow_heavygunner_mg42 "1" // Axis, German // set weap_allow_heavygunner_fg42 "1" // Axis, German // set weap_allow_heavygunner_30cal "1" // Allies, American // 0 = Disabled, 1 = Enabled (default) // set attach_allow_heavygunner_none "1" // set attach_allow_heavygunner_bayonet "1" // set attach_allow_heavygunner_bipod "1" // set attach_allow_heavygunner_telescopic "1" //****************************************************************************** // HEAVYGUNNER CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;;;;;" // set class_heavygunner_primary "type99lmg;bar;type99lmg;bar;dp28;fg42;type99lmg" // set class_heavygunner_primary_attachment "none" // Syntax is: ";;;;;;" // set class_heavygunner_secondary "nambu;colt;nambu;colt;tokarev;walther;nambu" // set class_heavygunner_perk1 "specialty_specialgrenade" // set class_heavygunner_perk2 "specialty_flakjacket" // set class_heavygunner_perk3 "specialty_bulletpenetration" // set class_heavygunner_perk4 "specialty_water_cooled" // Syntax is: ";;;;;;" // set class_heavygunner_pgrenade "frag_grenade;frag_grenade;stielhandgranate;frag_grenade;stick_grenade;stielhandgranate;type97_frag" // set class_heavygunner_sgrenade "tabun_gas" // set class_heavygunner_pgrenade_count "1" // set class_heavygunner_sgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_heavygunner_lock_primary "0" // set class_heavygunner_lock_primary_attachment "0" // set class_heavygunner_lock_secondary "0" // set class_heavygunner_lock_perk1 "0" // set class_heavygunner_lock_perk2 "0" // set class_heavygunner_lock_perk3 "0" // set class_heavygunner_lock_perk4 "0" // set class_heavygunner_lock_pgrenade "0" // set class_heavygunner_lock_sgrenade "0" //****************************************************************************** // DEMOLITIONS CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (American and Russian) weapons and Axis can only use axis (German and Japanese) weapons. // 3 = Enabled, weapons are restricted to countries. Americans can only use american weapons, Russians only russian weapons, Germans only german weapons and Japanese only japanese weapons. // set weap_allow_closeassault_shotgun "1" // Allies, Not country specific // set weap_allow_closeassault_doublebarreledshotgun "1" // Axis, Not country specific // 0 = Disabled, 1 = Enabled (default) // set attach_allow_closeassault_none "1" // set attach_allow_closeassault_bayonet "1" // set attach_allow_closeassault_grip "1" // set attach_allow_closeassault_sawoff "1" //****************************************************************************** // DEMOLITIONS CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;;;;;" // set class_closeassault_primary "shotgun;shotgun;doublebarreledshotgun;shotgun;shotgun;doublebarreledshotgun;doublebarreledshotgun" // set class_closeassault_primary_attachment "none" // Syntax is: ";;;;;;" // set class_closeassault_secondary "walther;colt;walther;colt;tokarev;walther;nambu" // set class_closeassault_perk1 "bazooka_mp" // set class_closeassault_perk2 "specialty_explosivedamage" // set class_closeassault_perk3 "specialty_longersprint" // set class_closeassault_perk4 "specialty_greased_barrings" // Syntax is: ";;;;;;" // set class_closeassault_pgrenade "frag_grenade;frag_grenade;stielhandgranate;frag_grenade;stick_grenade;stielhandgranate;type97_frag" // set class_closeassault_sgrenade "tabun_gas" // set class_closeassault_pgrenade_count "1" // set class_closeassault_sgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_closeassault_lock_primary "0" // set class_closeassault_lock_primary_attachment "0" // set class_closeassault_lock_secondary "0" // set class_closeassault_lock_perk1 "0" // set class_closeassault_lock_perk2 "0" // set class_closeassault_lock_perk3 "0" // set class_closeassault_lock_perk4 "0" // set class_closeassault_lock_pgrenade "0" // set class_closeassault_lock_sgrenade "0" //****************************************************************************** // SNIPER CLASS WEAPONS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (American and Russian) weapons and Axis can only use axis (German and Japanese) weapons. // 3 = Enabled, weapons are restricted to countries. Americans can only use american weapons, Russians only russian weapons, Germans only german weapons and Japanese only japanese weapons. // set weap_allow_sniper_springfield "1" // Allies, Marines // set weap_allow_sniper_type99rifle "1" // Axis, Japanese // set weap_allow_sniper_mosinrifle "1" // Allies, Russian // set weap_allow_sniper_kar98k "1" // Axis, German // set weap_allow_sniper_m1garand "1" // Allies, Marines // set weap_allow_sniper_ptrs41 "1" // Allies, Russian //****************************************************************************** // SNIPER CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;;;;;" // set class_sniper_primary "springfield;springfield;type99rifle;springfield;mosinrifle;kar98k;type99rifle" // Syntax is: ";;;;;;" // set class_sniper_secondary "colt;colt;walther;colt;tokarev;walther;nambu" // set class_sniper_perk1 "satchel_charge_mp" // set class_sniper_perk2 "specialty_bulletdamage" // set class_sniper_perk3 "specialty_bulletpenetration" // set class_sniper_perk4 "specialty_water_cooled" // Syntax is: ";;;;;;" // set class_sniper_pgrenade "frag_grenade;frag_grenade;stielhandgranate;frag_grenade;stick_grenade;stielhandgranate;type97_frag" // set class_sniper_sgrenade "m8_white_smoke" // set class_sniper_pgrenade_count "1" // set class_sniper_sgrenade_count "1" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_sniper_lock_primary "0" // set class_sniper_lock_secondary "0" // set class_sniper_lock_perk1 "0" // set class_sniper_lock_perk2 "0" // set class_sniper_lock_perk3 "0" // set class_sniper_lock_perk4 "0" // set class_sniper_lock_pgrenade "0" // set class_sniper_lock_sgrenade "0"