//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We dont make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // HARDPOINTS: RADAR, ARTILLERY, AND DOGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** //****************************************************************************** // HARDPOINT SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_game_hardpoints "1" // Reminds the player that still has a hardpoint available for use // 0 = Disabled (default) // 15-60 = Enabled (value in seconds) // set scr_hardpoint_show_reminder "0" // Remove any hardpoint from the players inventory upon his/her death // 0 = Disabled (default) // 1 = Enabled // set scr_remove_hardpoint_on_death "0" // This variable controls if hardpoints should be given to the players that continue to increase their kill streak without dying. // Cycle hardpoints when the player doesnt die. // For example, if enabled (using the default values for hardpoints) a player will obtain // the following hardpoints at the following kill streaks: Radar (3), Artillery (5), Dogs (7), // Radar (10), Artillery (12), Dogs (14), Radar (17), ... // 0 = Disabled (default), 1 = Enabled set scr_game_hardpoints_cycle "1" // Determine how to give hardpoints // 0 = Use kill streak (default) // 1 = Use overall amount of kills (for this value scr_game_hardpoints_cycle MUST be set to "1") // set scr_game_hardpoints_mode "0" // Display a message to all the players that certain player has reach a new killstreak. // 0 = Disabled, 1 = Enabled (default) // set scr_announce_killstreak "1" //****************************************************************************** // RADAR SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_allow_radar "1" // Radar will be active always in the game and players dont need to activate it. // 0 = Disabled (default), 1 = Enabled // set scr_game_forceradar "0" // Number of kills to get the Radar. Values: 1-50. Default value is 3. // set scr_hardpoint_radar_streak "3" // Amount of time in seconds the Radar will remain active. Values: 1-120. Default value is 15. set scr_radar_view_time "30" // Announce to the enemy that the Radar has been activated. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_radar_online "0" // Show game objects like Artillery, Tanks and Dogs in the Radar when active // 0 = Disabled, 1 = Enabled (default) // set scr_radar_show_hardpoints "1" //****************************************************************************** // ARTILLERY SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) set scr_hardpoint_allow_artillery "0" // Number of kills to get the Artillery. Values: 1-50. Default value is 5. // set scr_hardpoint_artillery_streak "5" // Amount of time in seconds that need to pass between Artillery calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Artillery strikes set scr_artillery_hardpoint_interval "90" // Announce to the enemy that Artillery is inbound. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_artillery_inbound "0" // Kills obtained with Artillery count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) // set scr_artillery_kills_toward_streak "1" // Delay the assigment of the Artillery hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment // set scr_artillery_delay "0" //****************************************************************************** // DOGS SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) set scr_hardpoint_allow_dogs "0" // Number of kills to get the Dogs. Values: 1-50. Default value is 7. // set scr_hardpoint_dogs_streak "7" // Amount of time in seconds that need to pass between Dogs calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Dogs set scr_dogs_hardpoint_interval "90" // Announce to the enemy that Dogs are coming. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_dogs_inbound "0" // Kills obtained with Dogs count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) // set scr_dogs_kills_toward_streak "1" // Delay the assigment of the Dogs hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment // set scr_dogs_delay "0" // Time the dogs will be running around in the game once called set scr_dog_time "60" // Health for each dog set scr_dog_health "100" // How many dogs will spawn in the game once called set scr_dog_count "8" // Maximum number of dogs that will be alive at any given time set scr_dog_max_at_once "4"